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Academic Journal of Computing & Information Science, 2023, 6(4); doi: 10.25236/AJCIS.2023.060414.

Word Data Research and Prediction Based on Wordle Game

Author(s)

Qi Yang, Yifan Fang, Yu Zheng

Corresponding Author:
Yifan Fang
Affiliation(s)

College of Electronic Engineering and Artificial Intelligence, South China Agricultural University, Guangzhou, China

Abstract

As a very popular game in recent years, Wordle contains many interesting rules. This paper hopes to get a mathematical model that can measure the difficulty of words by analyzing the words that appear in Wordle, and use this model to predict the difficulty of the word "EEIRE". First of all, we process the data of response times. The data with 1-6 times of answer is used as negative indicator, and the data with more than 6 times of answer is used as positive indicator.Then, we using the comprehensive rank-sum ratio evaluation method, the RSR values of each sample are calculated, and then sorted and divided into three difficulty levels: 1, 2 and 3, where "1" means simple and "3" means difficult. Finally, we code the words and train them with CNN. Finally, we predict the word EEIRE to be of medium difficulty.

Keywords

RSR, Convolutional Neural Network

Cite This Paper

Qi Yang, Yifan Fang, Yu Zheng. Word Data Research and Prediction Based on Wordle Game. Academic Journal of Computing & Information Science (2023), Vol. 6, Issue 4: 106-109. https://doi.org/10.25236/AJCIS.2023.060414.

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