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Academic Journal of Humanities & Social Sciences, 2024, 7(5); doi: 10.25236/AJHSS.2024.070505.

Governments Invest in E-Sports Venues to Promote Cultural Participation

Author(s)

Ziyuan Liu

Corresponding Author:
Ziyuan Liu
Affiliation(s)

School of Film and TV Arts, Xi’an Jiaotong-Liverpool University, Suzhou, China

Abstract

The e-sports industry is an emerging and rapidly developing industry, which plays a great role in promoting the economic development of society, and its development has been valued by many national or regional governments, which have formulated many strategies and policies related to it. For the e-sports industry, e-sports venues are one of the infrastructures for its development. This paper will analyse the policies formulated by some national or regional governments to support the construction of e-sports venues. By analysing the impacts of the policy implementation process on the objects in the society, it will explore the role of the policy in the promotion of cultural participation, to provide some new ideas for the development of the e-sports industry in the future.

Keywords

Cultural Participation, E-sports, Media Policy

Cite This Paper

Ziyuan Liu. Governments Invest in E-Sports Venues to Promote Cultural Participation. Academic Journal of Humanities & Social Sciences (2024) Vol. 7, Issue 5: 25-29. https://doi.org/10.25236/AJHSS.2024.070505.

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