Welcome to Francis Academic Press

Frontiers in Art Research, 2025, 7(4); doi: 10.25236/FAR.2025.070413.

From Flat to Immersive: Redefining the Virtual Try-on Experience for Press on Nails

Author(s)

Zichang Ye

Corresponding Author:
Zichang Ye
Affiliation(s)

School of Architecture and Design, Beijing Jiaotong University, Beijing, China

Abstract

This study presents an innovative immersive virtual try-on solution for press-on nails, using Vision Pro as the platform. It redefines the traditional virtual try-on experience, which primarily relies on 2D texture mapping, by offering a more immersive approach. User testing of the demo revealed that this immersive system significantly outperforms existing applications (such as Nailio) in terms of immersion, presence, realism, and decision-making confidence. The system also excels in interaction fluidity, greatly enhancing the overall virtual try-on experience for press-on nails. This research provides valuable insights for improving user experience in the press-on nail industry and contributes to the academic exploration of virtual try-on and augmented reality applications.

Keywords

Press-on nails, User experience, Augmented reality(AR), Vision Pro

Cite This Paper

Zichang Ye. From Flat to Immersive: Redefining the Virtual Try-on Experience for Press on Nails. Frontiers in Art Research (2025), Vol. 7, Issue 4: 89-93. https://doi.org/10.25236/FAR.2025.070413.

References

[1] Maganioti, A.E., Chrissanthi, H.D., Charalabos, P.C., Andreas, R.D., George, P.N. and Christos, C.N.(2010). Cointegration of Event-Related Potential (ERP) Signals in Experiments with Different Electromagnetic Field (EMF) Conditions. Health, 2, 400-406. 

[2] Li Zhuo(2019). Research on Enterprise Supply chain management Strategy in the New era. Enterprise Technology and Development, (05), 267-268.

[3] Wang, Q. (2024). "Press-on Nails" and the Trillion-Yuan Market. China Brands, 2024(03).

[4] Son, M. Y. (2024). Case Study on AR Technology Use in the Fashion Industry: Focusing on Classification of Use Types. Sensibility Science, 27(1), 81-92.

[5] Alshurideh, M. T., et al. (2024). Examining the Effect of Virtual Reality Technology on Marketing Performance of Fashion Industry in Jordan. International Journal of Data and Network Science, 8(1), 1-6.

[6] Lee, H., Xu, Y., & Porterfield, A. (2021). Consumers’ adoption of AR-based virtual fitting rooms: from the perspective of theory of interactive media effects. Journal of Fashion Marketing and Management, 25(1).

[7] Yoo,S., & Kwon, M. J. (2019). A Study on Spatial Aesthetic Characteristics in Modern Fashion Converged with Virtual Reality Technology -Focusing on Fashion Shows, Fashion Exhibitions, and Fashion Design Apps-. Journal of Fashion Business, 23(5).

[8] M. Blázquez, "Fashion shopping in multichannel retail: The role of technology in enhancing the customer experience", Int. J. Electron. Commerce, vol. 18, no. 4, pp. 97-116, Jul. 2014.

[9] J. Kim and S. Forsythe, "Adoption of virtual try-on technology for online apparel shopping", J. Interact. Marketing, vol. 22, no. 2, pp. 45-59, May 2008.

[10] T. Zhang, W. Y. C. Wang, L. Cao and Y. Wang, "The role of virtual try-on technology in online purchase decision from consumers aspect", Internet Res., vol. 29, no. 3, pp. 529-551, Jun. 2019.

[11] Witmer, B. G., & Singer, M. J., 1998. Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and virtual environments, 7(3), 225-240.