Welcome to Francis Academic Press

Frontiers in Sport Research, 2020, 2(5); doi: 10.25236/FSR.2020.020511.

Reform of Sports Health Supermarket Based on AR Technology


Shuxian Yi

Corresponding Author:
Shuxian Yi

Southwest Jiaotong University, Chengdu 610031, China


With the progress of virtual reality technology and the advancement of teaching information, the application of virtual reality technology in college physical education is bound to become a trend. At present, AR technology is the most advanced technology in virtual reality imaging, and its application in education is no longer fresh. Due to the strong theoretical nature and special teaching methods, the “immersion” virtual classroom and AR teaching material form under the application of virtual reality technology will break the existing college physical education teaching form, teaching material system and classroom teaching mode, and also affect the traditional physical education teaching inheritance mode. virtual reality + teaching mode gradually changes the education system. The change of virtual reality, a new medium of educational technology, it will bring new mode to the teaching form of sports health supermarket


Sports health supermarket, AR technology

Cite This Paper

Shuxian Yi. Reform of Sports Health Supermarket Based on AR Technology. Frontiers in Sport Research (2020) Vol. 2 Issue 5: 33-35. https://doi.org/10.25236/FSR.2020.020511.


[1] Niu he Xuan, Wang AI Sha, Hu Ping, et al (2019). Application analysis of AR and VR technology in winter sports events [J]. Journal of Xi'an University of Posts and telecommunications, vol. 24, no. 5, pp. 105-110.

[2] Mao Jie (2017). Application Research of College Physical Education Based on VR, AR and MR technology integration [J]. Journal of Wuhan Institute of physical education, vol. 51, no. 9, pp. 76-80.

[3] Lu Yanwen, ye Danqing (2020). Research on the influence of VR, AR, Mr technology development on basketball events [J]. Modern information technology, vol. 4, no. 2, pp. 106-108.

[4] Li Lingtao, Li Yang (2019). Development space of TV media: Thinking Based on social attribute [J]. Modern communication, vol. 41, no. 6, pp. 7-10.

[5] Zhang Huibin, Liu dikun (2018). How to identify the originality of sports event programs? -- focusing on the production of sports event programs [J]. Sports science, vol. 38, no. 6, pp. 76-83.

[6] Sun Yi, Pei Jingjing, Li Dan, et al (2018). The influence of positive and negative recovery on the effect of high intensity interval training of young men's track and field athletes in different interval times [J]. China Sports Science and technology, vol. 54, no. 2, pp. 81-87, 117.

[7] Mao Jie (2018). Application of augmented reality technology in swimming teaching [J]. Journal of Wuhan Institute of physical education, vol. 52, no. 5, pp. 67-72.

[8] Wang Wei, Zheng Hao (2019). Research on introducing AR technology into Taijiquan Teaching in Colleges and universities [J]. Journal of Shangqiu Normal University, vol. 35, no. 3, pp. 107-109.