Suihua College, 18 Huanghe South Road, Beilin District, Suihua 152061, Heilongjiang, China
With the development of the Internet and new media, China’s game industry has been moving forward. According to the "War Epidemic" report published by the mobile Internet data research organization QM, during the Spring Festival, the number of mobile game users increased by 30% compared to usual, The average daily usage time per capita increased by 17.8%. The user scale of King Glory and Peace Elite both ushered in an increase of over 30%. However, the social problems brought about by the vigorous development of the game industry are becoming more and more acute. The author will use the principles of communication to analyze the conflicts and provide a thinking angle for future solutions.
Stereotypes, silent spiral, use and satisfaction, introspective thinking, opinion leader, Interpersonal communication
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