Ying Wu1,2, Wooksang Chang1
1Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University, 06974, Korea
2Qingdao University of Science and Technology, 266061, China
Objective: To analyze the impact of educational games on the rehabilitation of older people with Alzheimer’s disease. Methods: According to the simple neuropsychiatric inventory (NPI), 60 older people with Alzheimer’s disease who received treatment in this study from April 2020 to May 2021 were selected as the research subjects . The most presented data was recorded. The paired sample analysis method divided them into a control group (30 people) and an experimental group (30 people). The control group was given conventional medication only, and the experimental group was given puzzle game therapy. After the experiment, the mental state and cognitive function of the two groups of older people were compared. Results: 1) The experimental group changed significantly on the NPI questionnaire. 2) The indicators of the experimental group are better than those of the control group. The condition of the control group tends to worsen, and the experimental group’s condition tends to get better. Conclusion: Virtual reality puzzle games can improve the mental state and cognitive function of patients with Alzheimer’s disease to a certain extent and positively affect the rehabilitation of the elderly with Alzheimer’s disease .
Virtual reality puzzle games, Alzheimer disease, Treatment research
Ying Wu, Wooksang Chang. Research on the treatment of the elderly with Alzheimer disease in virtual reality puzzle games. The Frontiers of Society, Science and Technology (2021) Vol. 3, Issue 7: 5-8. https://doi.org/10.25236/FSST.2021.030702.
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