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The Frontiers of Society, Science and Technology, 2022, 4(11); doi: 10.25236/FSST.2022.041101.

The Effect of Gamification on Individual Behavior towards Gamified Public Welfare Activities on Social Media

Author(s)

Li Siwan1, Li Xinying2, Wang Xinyi3

Corresponding Author:
​Li Siwan
Affiliation(s)

1Guangdong University of Science and Technology, Dongguan, Guangdong, 523083, China

2Ta Kung Pao, Hong Kong, 000000, China

3Suning. Comco., Ltd., Nanjing, Jiangsu, 210018, China

Abstract

At present, Internet public welfare activities have attracted much attention, and an increasing number of people are participating in this new public welfare activities. Different from the former public welfare activities on social media, those emerging activities combine gamified elements which has not been studied before. Based on the SOR model, this paper illustrated from individual behaviors towards gamified public welfare activities and saw how the gamification affect participation on gamified public welfare activities. A quantitative method, survey was used in this study. The hypotheses were tested and the research question was answered. From the results, the perceived gamification was tested to have a strong relationship with individual participation in public welfare activities.

Keywords

gamification, public welfare, SOR model

Cite This Paper

Li Siwan, Li Xinying, Wang Xinyi. The Effect of Gamification on Individual Behavior towards Gamified Public Welfare Activities on Social Media. The Frontiers of Society, Science and Technology (2022) Vol. 4, Issue 11: 1-12. https://doi.org/10.25236/FSST.2022.041101.

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