Frontiers in Educational Research, 2024, 7(8); doi: 10.25236/FER.2024.070805.
Wu Ying
Zhejiang Normal University, Jinhua City, Zhejiang Province, China
The development of virtual reality (VR) has brought new learning experiences to learners, helping them to acquire a variety of knowledge and skills. However, current VR technology is mainly focused on audio-visual stimulation, and the learner's experience is often less natural. The introduction of haptic feedback (Haptics) is expected to significantly improve this limitation and provide a more natural experience for learners. Some researchers have explored the "virtual reality + haptic feedback" (VR+Haptics) teaching model and found that it has a positive impact on learning outcomes. The purpose of this paper is to analyze the educational application cases of VR+Haptics and discuss the opportunities and challenges it may face, in order to provide useful reference and enlightenment for the application of VR+Haptics.
Virtual Reality; Haptic Feedback; Educate; Opportunity; Challenge
Wu Ying. Application of “Virtual Reality + Haptic Feedback” in Education: Opportunities and Challenges. Frontiers in Educational Research (2024) Vol. 7, Issue 8: 33-37. https://doi.org/10.25236/FER.2024.070805.
[1] People's Republic of China Ministry of Education. The Ministry of Education issued the "Guiding Opinions of the Ministry of Education and Other Six Departments on Promoting the Construction of New Education Infrastructure and Building a High-quality Education Support System" [DB/OL]. [2021-07-14]. http://www.moe.gov.cn/srcsite/A16/s334 2/202107/ t20210720_545783.html.
[2] Li Xunxiang,You Lixue. Opportunities, Challenges and Countermeasures for Practical Teaching in the VR Era[J]. Modern Educational Technology, 2017, 27(07):116-120.
[3] ZACHARIA Z C. Examining whether touch sensory feedback is necessary for science learning through experimentation: A literature review of two different lines of research across K-16[J/OL]. Educational Research Review, 2015, 16: 116-137.
[4] Zhai Xuesong, Sun Yulian, Shen Yang, et al. Research on the promotion mechanism of virtual reality + haptic feedback on learning efficiency: Based on the meta-analysis from 2010 to 2021[J]. Journal of Distance Education, 2021, 39(05):24-33.
[5] MAGANA A J, SANCHEZ K L, SHAIKH U A S, et al. Exploring multimedia principles for supporting conceptual learning of electricity and magnetism with visuohaptic simulations [J]. Comput. Educ. J, 2017, 8(2):8-23.
[6] TROPE Y, LIBERMAN N, WAKSLAK C. Construal Levels and Psychological Distance: Effects on Representation, Prediction, Evaluation, and Behavior[J/OL]. Journal of Consumer Psychology, 2007, 17(2): 83-95.
[7] AHN S J G, BOSTICK J, OGLE E, et al. Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature: EMBODYING ANIMALS IN IMMERSIVE VIRTUAL ENVIRONMENTS[J/OL]. Journal of Computer-Mediated Communication, 2016, 21(6): 399-419.
[8] Shen Yang, Wang Zhaoxue, Pan Junjun, et al. Experimental research on force feedback interaction to promote skill acquisition in virtual reality learning environment[J]. Electronic Education Research, 2021,42(09):76-83.
[9] Zhai Xuesong, Sun Yulian, Shen Yang, et al. Research on the promotion mechanism of virtual reality + haptic feedback on learning efficiency: Based on the meta-analysis from 2010 to 2021[J]. Journal of Distance Education, 2021, 39(05):24-33.
[10] Chang Shenglong. Make good use of information channels[J]. Shanghai Education, 2017(30):77.
[11] HUTMACHER F, KUHBANDNER C. Long-Term Memory for Haptically Explored Objects: Fidelity, Durability, Incidental Encoding, and Cross-Modal Transfer[J/OL]. Psychological Science, 2018, 29(12): 2031-2038.
[12] ZACHARIA Z C. Examining whether touch sensory feedback is necessary for science learning through experimentation: A literature review of two different lines of research across K-16[J/OL]. Educational Research Review, 2015, 16: 116-137.
[13] SPEED L J, MAJID A. Grounding language in the neglected senses of touch, taste, and smell[J/OL]. Cognitive Neuropsychology, 2020, 37(5-6): 363-392.
[14] Sun Qiyu, LI Fei. Research on the willingness to continue using digital reading from the perspective of metaverse [J]. Library and Information Work, 2023, 67(22):23-34.
[15] Liang Dekuo. Unmediated: The Function, Research and Practice of Tactile Media[J]. Modern Communication(Journal of Communication University of China),2022,44(01):136-145.
[16] Shen Yang, Hao Aimin, Sun Shangyu, et al. Research on the application of virtual reality technology in medical education—Systematic analysis and meta-analysis based on 79 experimental research papers [J]. China Electronic Education, 2020(08):107-118.)
[17] COOK M, LISCHER-KATZ Z, HALL N, et al. Challenges and Strategies for Educational Virtual Reality: Results of an Expert-led Forum on 3D/VR Technologies Across Academic Institutions[J/OL]. Information Technology and Libraries, 2019, 38(4): 25-48.