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Frontiers in Art Research, 2023, 5(10); doi: 10.25236/FAR.2023.051010.

The "Occurrence" Mechanism, Aesthetic Characteristics and Future Development of "Cutscenes" in Games

Author(s)

Yang Zhixin

Corresponding Author:
Yang Zhixin
Affiliation(s)

Zhengzhou University, Zhengzhou, China

Abstract

In recent years, the rapid advancement of computer animation technology and hardware storage has led to collaborative efforts between various industries and game IPs to create cultural consumer products, resulting in the widespread use of cutscenes in games. This merging of movies and games has become a prominent focus for game producers, serving as a new "experimental field" within the industry. This paper examines the significance of "cutscenes" as a crucial component in the business development process of the game industry. The mechanism behind the creation and integration of cutscenes not only drives the growth of the commercial and aesthetic value of the game, but also holds the potential for even greater impact in the future. Furthermore, as the trend of "integrating movies and games" continues, "cutscenes" are expected to develop into independent works, further enhancing the value of game intellectual property and promoting commercial success.

Keywords

Film-Game Integration; cutscenes; game aesthetic

Cite This Paper

Yang Zhixin. The "Occurrence" Mechanism, Aesthetic Characteristics and Future Development of "Cutscenes" in Games. Frontiers in Art Research (2023) Vol. 5, Issue 10: 56-62. https://doi.org/10.25236/FAR.2023.051010.

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