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Frontiers in Art Research, 2023, 5(12); doi: 10.25236/FAR.2023.051201.

An Invasion of Movies: From the Spectator to the Player

Author(s)

Tianxing Pu1, Yu Wu2

Corresponding Author:
Tianxing Pu
Affiliation(s)

1Guizhou Minzu University, Guizhou, 550025, China

2Guizhou Institute of Technology, Guizhou, 550003, China

Abstract

In terms of technology, movies have always been the most fashionable topic since its birth. With the rise of concepts such as virtual reality and the metaverse, the issue between movies and the interactivity has once again attracted people's attention. In a broad sense, as a mass media, movies and the audience always maintain an intimate democratic relationship. But from the perspective of ontology, movies, as a "dream", seem to be untouchable in many cases. Has the audience-to-user transition been triggered from the visible timeline? This article will provide some basic discussions on this.

Keywords

virtual reality, interactivity of movies, video tape, video game

Cite This Paper

Tianxing Pu, Yu Wu. An Invasion of Movies: From the Spectator to the Player. Frontiers in Art Research (2023) Vol. 5, Issue 12: 1-5. https://doi.org/10.25236/FAR.2023.051201.

References

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