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Academic Journal of Humanities & Social Sciences, 2024, 7(2); doi: 10.25236/AJHSS.2024.070217.

Research on Three-Dimensional Interactive Deductive Novels Based on Flow Experience: A Case Study of the Underground Game

Author(s)

Guang Zeng

Corresponding Author:
Guang Zeng
Affiliation(s)

School of English Language and Culture, Xiamen University Tan Kah Kee College, Zhangzhou, Fujian, 363105, China

Abstract

This paper selects Wu Fei's novel the Underground Game as a representation of three-dimensional interactive detective novels and analyzes how it creates an interactive reading experience through the book itself, props, and online systems, thus enabling readers to achieve a state of “flow” during the reading process. Drawing on flow theory, this paper explains and analyzes the reasons for the success of this work, pointing out that it fully leverages the reader's subjectivity and exploratory nature, allowing them to understand the essence of the novel through an immersive reading experience, and gaining deeper insights into human nature and society. This novel also provides valuable inspiration for creators of literary works.

Keywords

flow theory, the Underground Game, interactive reading, immersion

Cite This Paper

Guang Zeng. Research on Three-Dimensional Interactive Deductive Novels Based on Flow Experience: A Case Study of the Underground Game. Academic Journal of Humanities & Social Sciences (2024) Vol. 7, Issue 2: 126-133. https://doi.org/10.25236/AJHSS.2024.070217.

References

[1] Mihaly Csikszentmihlhi(2020) Finding flow: the psychology of engagement with everyday life: UK: Hachette UK. (http://psychologytoday.com/articles/index.php?term=pto-19970701-000)p.1.

[2] Wu, Fei. (2021). The Underground Game. Beijing: CITIC Publishing Group.p.22-117 .

[3] Diao, Keli. (2019). The Author. Beijing: Foreign Language Teaching and Research Press, p.151.

[4] Mihaly Csikszentmihalyi (translated by Zhang Qingqi)(2017). Flow: The Psychology of Optimal Experience. Beijing: CITIC Publishing Group.p. 94-124.