Welcome to Francis Academic Press

Academic Journal of Humanities & Social Sciences, 2024, 7(3); doi: 10.25236/AJHSS.2024.070320.

Interactive Movies: Narrative and Immersive Experience

Author(s)

Ren Hang1, Xu Fuyang1, Lin Gou2

Corresponding Author:
Lin Gou
Affiliation(s)

1Northeast Normal University, Changchun, Jilin, China

2Boise State University, Boise, USA

Abstract

Interactive movies have gained popularity due to their innova tive viewing mode and have undergone considerable development in recent years. However, the constraints of technology itself have hindered the progress of interactive movies along a singular technological path. Exploring interactive movies within the context of technological challenges reveals new insights. Understanding how interactive movies engage with their audience, including audience interaction and behaviors, offers a fresh perspective. This approach opens up a new avenue for studying interactive movies through the lens of audience experience.

Keywords

Interactive Movies; Movie Experience

Cite This Paper

Ren Hang, Xu Fuyang, Lin Gou. Interactive Movies: Narrative and Immersive Experience. Academic Journal of Humanities & Social Sciences (2024) Vol. 7, Issue 3: 132-136. https://doi.org/10.25236/AJHSS.2024.070320.

References

[1] Ryan M L. Interactive narrative, plot types, and interpersonal relations[C]//Interactive Storytelling: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings 1. Springer Berlin Heidelberg, 2008: 6-13.

[2] Fendt M W, Harrison B, Ware S G, et al. Achieving the illusion of agency[C]//Interactive Storytelling: 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings 5. Springer Berlin Heidelberg, 2012: 114-125.

[3] Juul J. Games telling stories [J]. Game studies, 2001, 1(1): 45.http://www.gamestudies. org/0101/ juul-gts/

[4] Li Kun. "Cinema 3.0: Kristin Daly's Concept of Interactive-Image" [J]. Journal of Beijing Film Academy, 2021(01): 19-27.

[5] Daly K. Cinema 3.0: The interactive-image [J]. Cinema Journal, 2010: 81-98.