Welcome to Francis Academic Press

Frontiers in Art Research, 2024, 6(8); doi: 10.25236/FAR.2024.060801.

Visual Arts Innovation in the Digital Age——Explore the Intersection of Virtual Reality and Art Design

Author(s)

Emily, Yi Lunna

Corresponding Author:
Emily
Affiliation(s)

Inner Mongolia Autonomous Region Trade Union Media Center, Hohhot, Inner Mongolia, 010090, China

Abstract

In today's rapid development of digital technology, the convergence of virtual reality (VR) and art design is reshaping the boundaries of visual art in an unprecedented way. As VR technology matures and becomes ubiquitous, artists and designers have unprecedented tools to create stunning, immersive experiences in virtual spaces that break the limits of traditional art forms. This innovation not only provides the audience with a new dimension of perception, but also opens up endless possibilities for creative expression. From virtual galleries to interactive art installations, from virtual reality films to aesthetic design in games, the combination of VR and art design is leading a revolution in the visual arts. This article will take a deep dive into innovative practices at this intersection and analyze their impact on artistic creation, audience experience, and the future of the industry, with the aim of providing inspiration and guidance for artists, designers, and practitioners to explore the infinite potential of visual arts in the digital age.

Keywords

digital age; visual arts innovation; Virtual reality; Art design

Cite This Paper

Emily, Yi Lunna. Visual Arts Innovation in the Digital Age——Explore the Intersection of Virtual Reality and Art Design. Frontiers in Art Research (2024) Vol. 6, Issue 8: 1-6. https://doi.org/10.25236/FAR.2024.060801.

References

[1] Jiang Y. [Retracted] Based on Virtual Reality Technology Research on Innovation and Design of Ceramic Painting Products[J]. Mathematical Problems in Engineering, 2022, 2022(1): 4421769.

[2] Auda J, Gruenefeld U, Kosch T, et al. The butterfly effect: novel opportunities for steady-state visually-evoked potential stimuli in virtual reality[C]Proceedings of the Augmented Humans International Conference 2022. 2022: 254-266.

[3] Kim C, Cha H S, Kim J, et al. Facial Motion Capture System Based on Facial Electromyogram and Electrooculogram for Immersive Social Virtual Reality Applications[J]. Sensors, 2023, 23(7): 3580.

[4] Wang Zhigang, Luo Wei, Chen Yansong. Breaking through the frame: a practical exploration of virtual reality animation design course[J].Decoration, 2022(1):109-113.

[5] Ji Yawei, Bi Mingli. Analysis of user interface design of contemporary physical interaction and virtual interaction[J].Zhejiang Arts and Crafts, 2022(8):52-54.

[6] Xue Rubing. Exploration and application of virtual reality technology in animation design teaching[J].Art Education Research, 2022(001):000.

[7] Li Jingwen. A Study on the Innovative Strategy of Integrating Digital Photography and Virtual Reality Technology[J]. Tourism & Photography,2024(04):151-153.

[8] Wang Weiguo; WANG Jianan. Based on the technical level, the production process of ancient building restoration animation is analyzed[J]. Tomorrow Fashion,2016,(21):320.

[9] Zhang Huihui; GUO Zhiqiang. A micro-exploration of the integration practice of virtual reality technology in art design[J]. Art Appraisal,2017(04):417.

[10] Yang Kepeng; LU Xuan. Application of virtual reality technology in 3D simulation of ceramic kiln[J]. Tomorrow Fashion,2017(06):351-352.

[11] Zhu Zhengyu; YUAN Wei. Research and application of VR virtual reality technology in traditional arts and crafts[J]. Digital World,2017(07):84-85.

[12] Wang Jian. Research on the application of virtual reality technology in the teaching process of ceramic derivative design[J]. Art Appraisal,2018(30):337-338.

[13]You Yuanming. The application of virtual reality technology in digital sculpture[J].Art Appraisal,2018(36):129-130.

[14] Sheng Xia; PAN Qian. The integration and application of virtual reality technology in modern art and design education[J]. China Information Technology Education, 2020(10):109-110.

[15] Zhao Kaizhong; WU Ying. Research on digital display design of Dehong Dai pottery skills based on virtual reality technology[J]. Masterpieces,2023(32):94-96.

[16] Li Jiazheng. The change of virtual reality technology on the relationship between subject and object in sculpture display[J]. Grand View,2024(04):99-101.