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Frontiers in Educational Research, 2025, 8(1); doi: 10.25236/FER.2025.080120.

Effectiveness Assessment of Educational Theories in VR Game Design

Author(s)

Yuyang Zhou

Corresponding Author:
Yuyang Zhou
Affiliation(s)

PBC School of Finance, Tsinghua University, Beijing, China

Abstract

With the rapid development of virtual reality (VR) technology, the education sector is gradually adopting this emerging tool to enhance learning outcomes. This article explores how VR educational games can effectively integrate various educational theories, including constructivist learning theory, experiential learning theory, embodied cognition, and gamification, to enhance learning outcomes. Through case studies, successful VR educational games such as ScienceVR and CodeCombat VR were analysed, demonstrating how they promote student engagement and learning understanding through immersive experiences, interactivity, and instant feedback. Meanwhile, the article discusses the challenges faced in implementing VR education, including accessibility, teacher readiness, and lack of empirical data. Finally, directions for future VR educational game design were proposed, including personalized learning paths, enhanced feedback systems, collaborative learning, and immersive storytelling, emphasizing the importance of conducting longitudinal research to validate the long-term effectiveness of VR in education.

Keywords

Virtual reality; Educational theory; Constructivism; Immersive learning; Personalized learning

Cite This Paper

Yuyang Zhou. Effectiveness Assessment of Educational Theories in VR Game Design. Frontiers in Educational Research (2025) Vol. 8, Issue 1: 124-136. https://doi.org/10.25236/FER.2025.080120.

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