Wenwen Jiang1, Lei Chen2
1Google LLC, Mountain View, CA 94043, United States
2Walmart Labs, Sunnyvale, CA 94086, United States
Traditional experimental teaching has the problems of limited teaching resources, ABSTRACT. and difficult to understand teaching content, and high risk of teaching experiments. This article aims to provide virtual and realistic experimental scenes through the design of the experimental teaching system of virtual reality technology. The experimental teaching system designed in this paper includes graphic teaching, virtual scene construction, simulation experiment, teaching skill evaluation four functional modules. Use Photoshop, 3Ds Max, Maya, Unity 3D, etc. to complete the system development. In order to verify the actual use of the system, we conducted a survey on some students of mechanical design majors in colleges and universities, and concluded that the students were quite satisfied with the system's interface evaluation, functional design, interactive operation, and software operation. 72% of students believe that the system is stable and stable after the long-term operation, and the operation is relatively normal, with good performance and compatibility; 80% of the students think they can clearly understand every step of the experiment. The research of this paper has great application value for professional teaching with strong practicality.
Virtual reality technology, Human-computer interaction, Experimental teaching system, System design
Wenwen Jiang, Lei Chen. Design of Human-Computer Interaction Teaching System Based on Virtual Reality Technology. Frontiers in Educational Research (2020) Vol. 3 Issue 11: 29-36. https://doi.org/10.25236/FER.2020.031105.
 Bastug E , Bennis M , Medard M , et al(2017). Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers. IEEE Communications Magazine, vol.55,no.6,pp:110-117.
 Freeman D , Reeve S , Robinson A , et al(2017). Virtual reality in the assessment, understanding, and treatment of mental health disorders. Psychological Medicine, vol.47,no.14,pp:1-8.
 Elbamby M S , Perfecto C , Bennis M , et al(2018). Towards Low-Latency and Ultra-Reliable Virtual Reality. IEEE Network, vol.32,no.2,pp:78-84.
 Berg L P , Vance J M(2017) . Industry use of virtual reality in product design and manufacturing: a survey. Virtual Reality, vol.21,no.1,pp:1-17.
 Munafo J , Diedrick M , Stoffregen T A (2017). The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects. Experimental Brain Research,vol.235,no.3,pp:889-901.
 Padmanaban N , Konrad R , Stramer T , et al(2017). Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays. Proceedings of the National Academy of ences of the United States of America, vol.114,no.9,pp:2183.
 Lipton J I , Fay A J , Rus D(2018) . Baxter's Homunculus: Virtual Reality Spaces for Teleoperation in Manufacturing. IEEE Robotics and Automation Letters, vol.3,no.1,pp:179-186.
 Peter Forbrig, Fabio Paternó, Annelise Mark Pejtersen(2017). Human-Computer Interaction. Encyclopedia of Creativity Invention Innovation & Entrepreneurship, vol.19,no.2,pp:43-50.
 Hibbeln M , Jenkins J L , Schneider C , et al(2017). HOW IS YOUR USER FEELING? INFERRING EMOTION THROUGH HUMAN-COMPUTER INTERACTION DEVICES. MIS quarterly, vol.41,no.1,pp:1-21.
 Tom Gross, Jan Gulliksen, Paula Kotzé, et al(2017). Human-Computer Interaction - INTERACT 2009. Lecture Notes in Computer Science, vol.5726,no.2,pp:131-141.