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Academic Journal of Humanities & Social Sciences, 2020, 3(10); doi: 10.25236/AJHSS.2020.031012.

Report of a VR game dealing with the emotional stress caused by the outbreak of coronavirus

Author(s)

Peilu Liu

Corresponding Author:
Peilu Liu
Affiliation(s)

University of Sussex, Brighton, BN14GJ, UK
455818857@qq.com

Abstract

Due to the current epidemic situation, China has implemented measures such as banning recreational activities and reducing going out. This paper will take the impact of new technology on the current epidemic situation as the breakthrough point, and discuss how the application of VR technology affects the society shrouded by the epidemic.

Keywords

VR game, emotional stress, coronavirus, epidemic situation

Cite This Paper

Peilu Liu. Report of a VR game dealing with the emotional stress caused by the outbreak of coronavirus. Academic Journal of Humanities & Social Sciences (2020) Vol. 3, Issue 10: 88-98. https://doi.org/10.25236/AJHSS.2020.031012.

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