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Academic Journal of Humanities & Social Sciences, 2020, 3(10); doi: 10.25236/AJHSS.2020.031012.

Report of a VR game dealing with the emotional stress caused by the outbreak of coronavirus


Peilu Liu

Corresponding Author:
Peilu Liu

University of Sussex, Brighton, BN14GJ, UK


Due to the current epidemic situation, China has implemented measures such as banning recreational activities and reducing going out. This paper will take the impact of new technology on the current epidemic situation as the breakthrough point, and discuss how the application of VR technology affects the society shrouded by the epidemic.


VR game, emotional stress, coronavirus, epidemic situation

Cite This Paper

Peilu Liu. Report of a VR game dealing with the emotional stress caused by the outbreak of coronavirus. Academic Journal of Humanities & Social Sciences (2020) Vol. 3, Issue 10: 88-98. https://doi.org/10.25236/AJHSS.2020.031012.


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